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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Nami Kumamato
School of Applied Knowledge Caldari State
532
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Posted - 2015.02.26 22:35:14 -
[1] - Quote
CCP Phantom wrote:While the EVE Online user interface just recently saw some upgrades with a streamlined and improved NeoCom, we continue the modernization now with new in-space icons. Instead of the small red or white crosses in space representing hostile or neutral ships, you will see new icons transporting additional information. Also icons for structures and other objects will be improved. Read (and especially see) more about the new icon strategy in CCP Arrow's latest dev blog UI Modernization - Icon Strategy. We welcome all your constructive feedback and opinions!
I'm usually very supportive of CCP new stuff. But this time I have to say it - it's c&@p. Once I opened that devblog I was "could you f-kin not?!"
Sorry but it is - you're trying to reinvent the wheel when the wheel works just fine. Personally I find the current icons to be superbly efficient (especially since you introduced those overlays). But this is just noise - a lot of noise, very frustrating. Me no likey.
But as we all know, first step in the change process is denial/revolt so... (BUT I still think it's too much and there's no need for it - especially when a lot of us wont distinguish between them anyways because 3 sq pixels...)
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Nami Kumamato
School of Applied Knowledge Caldari State
537
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Posted - 2015.02.27 09:14:34 -
[2] - Quote
Information overload from my point of view. I am now considering my rejection/dismay step to be finished and I still don't like them.
If CCP wants to redesign the tactical info of UI I suggest drawing inspiration from Homeworld 2's super practical tactical overlay. (that game was and still is too good in way too many aspects - think it was made by the gods)
However if there is an option to turn it off or keep the old one - I'm satisfied.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Nami Kumamato
School of Applied Knowledge Caldari State
538
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Posted - 2015.02.27 11:37:33 -
[3] - Quote
Zappity wrote:Rain6637 wrote:F AF BC C HA HI BS DS DN CA MS T RE L T3 ID MA JF RQ
as an exercise in intuitive design, guess what ship classes those represent. That was my first thought, too. But it only works in English. Or possibly American.
I'm pretty convinced that the vast majority of the other languages on planet Earth have indeed discovered by now the use of acronyms...and since most of them have an established designation for ships in their own dictionaries I don't see the problem. (ex. RO: Distrugator [DI/DS], EN: Destroyer[DE/DS], FR: Contre-Torpilleur/Destructuer [CT/DE/DS] )
CCP could add the specific acronym for each ship class based on the localization.
Also see for more juicy bits http://en.wikipedia.org/wiki/Hull_classification_symbol
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Nami Kumamato
School of Applied Knowledge Caldari State
541
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Posted - 2015.02.27 15:52:45 -
[4] - Quote
Stylized designs of ships will clog the Overview (which needs to be redesigned first, before adding those elements, but wtv), plus their models are too small so most of them will resemble others. Here's some idea of ship identification tags based on our already famous "red cross".
http://imgur.com/DSCFV6d
Just for kicks...
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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